With the last update I think I’ve included most if not all gameplay features that I wanted, therefore it is the time to begin polishing the game.
Something that kept sticking into my eyes was the fog of war, all blocky with sudden transitions. It was time to change that!
Here are the results of new and improved fog of war:
It has been a long time since the last update. We are still working on the game and it is getting closer to being finished! Main new features are:
- traps can be disarmed and used against dungeon dwellers
- starting equipment: potion
- critical and backstab hits pierce armor instead of multiplying damage
- engine tweaks